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1. Revelations 2 devalues Astrometrics: Question to DEVs - in Player Features and Ideas Discussion [original thread]
Try using the killed cap method. warp to distant object then <CTRL><SPACE> to stop the warp. Do this several times till your cap is empty. Wait a few moments then perform the warp to target. With practice you can perform short warps...
- by Random Caldari - at 2007.07.05 10:14:00
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2. Horizontal Scrollbar - in Player Features and Ideas Discussion [original thread]
Horizontal scrollbars should be used with care in Gui design. They are undesirable in many situations. Best example I can think of is the web browser. Good web designers try to avoid them appearing in browsers unless the user is using a stupidly ...
- by Random Caldari - at 2007.06.26 14:34:00
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3. tractor beams - in Player Features and Ideas Discussion [original thread]
The medium tractor beam 40km and Large Tractor Beam 80Km have been in the database dump from the same time that small tractors were available. For some reason they have not been published yet. Originally I remember reading that there was a plan ...
- by Random Caldari - at 2007.06.21 11:03:00
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4. puncutation/subfixes for lp store? - in Player Features and Ideas Discussion [original thread]
/Signed Counting the zero's makes my eyes bleed.
- by Random Caldari - at 2007.06.21 10:54:00
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5. Make all weaponry High Slot - in Player Features and Ideas Discussion [original thread]
Scramblers / webbers / painters / ecm / dampers / targetting disruptors Make them all high slot devices so that all ships can use them without crapping up there tank. This way is better because it enable all race ships to PvP effectivelly. Anyon...
- by Random Caldari - at 2007.06.15 16:27:00
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6. Afk cloakers, unbreakable tanks, etc.. a solution inside.. - in Player Features and Ideas Discussion [original thread]
Originally by: Cedric Diggory Quote: Well make it into that mode where you only appear in local when you speak. Given that we have to choose between a limited user count or this when creating a private channel, perhaps this would...
- by Random Caldari - at 2007.06.15 11:26:00
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7. Set maximum speed to the speed of light [:lol:] - in Player Features and Ideas Discussion [original thread]
Oipo System. Distance gate to gate = 160au 1au = 9 light minutes ( approx ) Time to cross Oipo = 9 x 160 = 1440 minutes = 24 hours exactly. Hmmm I cant cross Oipo before the DT gets me :)
- by Random Caldari - at 2007.06.15 11:12:00
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8. JITA: The Traffic Hell - in Player Features and Ideas Discussion [original thread]
Base tax rates on how much stuff is sold at a station the day before. Dont have any numbers myself. But if you make the tax rate variable from 1 - 10% based on how busy a station is , watch how quickly people move out of jita to the surrounding s...
- by Random Caldari - at 2007.06.15 10:58:00
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9. Afk cloakers, unbreakable tanks, etc.. a solution inside.. - in Player Features and Ideas Discussion [original thread]
Yup remove local is the way to go. Well make it into that mode where you only appear in local when you speak. That way the afk cloakers will have to come to there keyboards and type "BOO" in local every so often to make those spineless whingers r...
- by Random Caldari - at 2007.06.15 10:53:00
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10. Morphite Fix ideas - in Player Features and Ideas Discussion [original thread]
Lets all mine for morphite and kill drones. Lets all mine for morphite and kill drones. Bah morphite is too cheap . Lets all complain to ccp. "hey ccp were all mining morphite and killing drones and the bottom has fallen out of the morphite mark...
- by Random Caldari - at 2007.06.13 15:08:00
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11. Freighter Slots - in Player Features and Ideas Discussion [original thread]
Give freighter pilots a fighting chance against suicide ganks. Give freighters some module slots. No turret hardpoint to prevent them becoming afk miner dreamboats. No effect for cargo expanders to prevent capital haulage. I reckon 2 each of hi...
- by Random Caldari - at 2007.06.06 11:04:00
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12. Infomorph Psychology lvl reduces jump time wait - in Player Features and Ideas Discussion [original thread]
/signed 12 hour timer would be cool so you can jump at least once each session without having to stay up into the early hours on occasions.
- by Random Caldari - at 2007.06.06 10:49:00
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13. Feasible Solution to BC Passive Tanking - in Player Features and Ideas Discussion [original thread]
I heard there is already a shield recharge rate nerf on the way. Its hardly needed imo. If you passive tank a ship you have to basically use all slots to make it any good. So hard to break tank yes , but no firepower to speak of or tackling abil...
- by Random Caldari - at 2007.05.23 17:08:00
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14. True Invulnerability fields - in Player Features and Ideas Discussion [original thread]
yup only 1 per ship as per OP. having thought about it more , its probably best for the 99% to apply just to shields and have a seperate mod for armor tankers. Only 1 per ship thou , so 1 shield or 1 armor not one of each. should be med slot ( ...
- by Random Caldari - at 2007.05.23 17:01:00
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15. True Invulnerability fields - in Player Features and Ideas Discussion [original thread]
Edited by: Random Caldari on 22/05/2007 15:40:19 Originally by: XFreedomX I like it if the with the following addition... 1. Can not engage warp drive during the 120 sec. 2. Can not activate start gate during the 120 sec. 3. Can not D...
- by Random Caldari - at 2007.05.22 15:39:00
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16. True Invulnerability fields - in Player Features and Ideas Discussion [original thread]
ok to explain a bit more. Take the tech II as an example. Tech II Inv provides near 100% protection for 30 seconds every 2 minutes. This is equal to 25% to all resists over time so is not overpowered. They dont make ships indestructable. It give...
- by Random Caldari - at 2007.05.22 14:24:00
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17. Auto Pilot Destination - in Player Features and Ideas Discussion [original thread]
The saved routes idea in the other post is also a nice one :). Server lag should not be an issue. Autopilot route optimisation is done on the client afaik. ( thats why the client locks up if you calculate more than 9 / 10 waypoints ). for a rout...
- by Random Caldari - at 2007.05.22 13:11:00
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18. Auto Pilot Destination - in Player Features and Ideas Discussion [original thread]
The Problem I have to pick up 8 items from 8 locations and I want to end up at New Caldari. I add all locations as waypoint and click button to optimise route. The last waypoint ( destination ) is no longer New Caldari it is now Vourassi :( Can...
- by Random Caldari - at 2007.05.22 12:52:00
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19. True Invulnerability fields - in Player Features and Ideas Discussion [original thread]
Make Invulnerability Fields into true invulnerability mods. New Invuln field makes all shield , armor and hull resists 99%. Only one can be fitted per ship. Has an activation duration of 120 seconds. Gives shield armor hull bonuses only for a sh...
- by Random Caldari - at 2007.05.22 12:31:00
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20. Skillpoint Boost - in Player Features and Ideas Discussion [original thread]
Nice Idea. /me votes this is best Idea on these forums for quite a while. I lost count of the number of times I have been hanging around for days to get something done and the only thing stopping me is the unalterable time sink up to a particular...
- by Random Caldari - at 2007.04.20 12:02:00
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